Introduction

The Little Big Adventure Series Engine Architecture is a project to document and teach how Adeline Software International implement their games, including Little Big Adventure 1 (Relentless: Twinsen’s Adventure), Little Big Adventure 2 (Twinsen’s Odyssey) and Time Commando.

This documentation will refer to the engines open-sourced and reimplemented by the community, such as lba1-classic-community, lba2-classic-community, twin-e, twine ScummVM.

The intellectual property is currently owned by [2.21]. Copyright [2.21]

Originaly developed by Adeline Software International in 1994 (LBA1), Time Commando (1996) and LBA2 (1997).

Licence

This documentation is licensed under MIT.

The source code for both games that has been release by [2.21] has been licensed under the GNU General Public License.

Please note theses licenses do not apply to Little Big Adventure 1 & 2 or Time Commando game assets (art, models, textures, audio, etc.) are not open-sourced and therefore aren’t redistributable.